Edit and persist serializable Assets in the Editor Window
I have an asset saved in my project which represents a serializable scriptable object (Which is actually a list of base elements). There is no problem changing values for this object in the inspector,...
View ArticleIndependant Scene View Cameras
Unity allows us to open multiple scene view via add tab in the editor. Say you have 2 non orthographic scenes, while you move the camera in one Scene View the camera in the other scene view will move...
View ArticleEditor Scripting And Serialization
Hi there, I am having problems with data persistence after pressing play in the editor for my editor window. To demonstrate the problem in a clear way - copy and paste and dump this script into an...
View ArticleDebugging Shaders Show/current/all
I am using Unity on windows 7. I am trying to use the buttons which appear in the inspector when you choose a shader. Each time I try to press the following buttons Show/Show current/Show all (on...
View ArticleMeasuring Performance with the Built-in Profiler On Android
Following these instructions: http://docs.unity3d.com/Manual/iphone-InternalProfiler.html Which indicate that the inbuilt profiler is also available on Android and should be spewing it's result through...
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